Room 7 Matariki Display 2015

Numeracy in Room 7

This week Room 7 are focusing on creating tessellations. A tessellation is a repeating pattern.







http://www.softschools.com/math/

Geometry

Weeks 4-7 we are focusing on geometry. We will be looking at 2-Dimensional shapes (regular and irregular polygons), lines (parallel, horizontal, etc.) and angles (Right angles and measuring angles).


The Crusaders explored 3-D shapes today with Whaea Camara. They are learning to sue the correct terms (edges, vertices, faces).










http://interactivesites.weebly.com/geometry-shapes.html

http://www.math-play.com/Geometry-Math-Games.html

http://www.kidsmathgamesonline.com/geometry.html

Study Ladder. Students have their own login and password.

https://www.studyladder.co.nz

Websites for Numeracy

http://www.ictgames.com/resources.html

http://www.mathplayground.com/games.html

http://www.coolmath-games.com

These are the apps we use in Room 7 for maths.









Measurement


During Week 1 - 3 we looked at reading time (analogue and digital) and what unit of measurement we should use (metric). Students also looked at finding the perimeter and area of rectangles and squares.




Reading Time

http://resources.woodlands-junior.kent.sch.uk/maths/measures.htm

http://www.topmarks.co.uk/Interactive.aspx?cat=27

Core goals for students working within Stage 6 of Number Knowledge at Ebbett Park School. 


Number Identification
Identify numbers that come 1 before, 1 after and between numbers up to 1 000 000.
Addition and Subtraction
Instantly recall subtraction facts under 20 (e.g. 17-3, 19-3, 13-7, 11-3, 18-9).
Combine numbers to solve addition problems up to 100 (more than two numbers – e.g. 28+8+4=40, 15+7+2=24, 56+5+2+2=65).
Instantly recall mixed bonds to 1 000 (e.g. 496+___=1 000, 490 + ___=1 000.
Calculate decimal bonds (with tenths) to 1 (e.g. 0.7 + 0.3=1, 0.8 + 0.2 = 1).
Calculate decimal bonds (with tenths to 1 (e.g. 1 – 0.8 = 0.2, 1 – 0.4 = 0.6).
Multiplication and division
Instantly recall the 3 x table.
Instantly recall ÷3 facts.
Instantly recall the 4 x table.
Instantly recall ÷4 facts.
Instantly recall the 6 x table.
Instantly recall the 7 x table.
Instantly recall the 8 x table.
Instantly recall the 9 x table.
Instantly recall families of facts for x and ÷ 3, 4, 6, 7, 8, and 9 (e.g. 7 x 6 = 42, 6 x 7 = 42, 42 ÷ 6 = 7, 42 ÷ 7 = 6)
Instantly recall 10 x basic facts (10 x 19 = 190, 469 x 10 = 4690).
Instantly recall 100 x basic facts (100 x 100 = 10 000, 45 x 100 = 4 5 00).
Instantly recall 1 000 x basic facts (e.g. 1 000 x 1 000 = 1 000 000, 34 x 1 000 = 34 000).
Divide by 1, 10 and 100 (e.g. 4 200 ÷ 10 = 420, 3642 ÷ 100 = 36.42).
Identify how many groups of two, with any remainder, are in numbers up to 20 (e.g. 17 has 8 twos, remainder 1).
Identify how many groups of three, with any remainder, are in numbers up to 30 (e.g. 29 = 9 threes, reminder 2).
Identify how many groups of five, with any remainder, are in numbers up to 50 (e.g. 49 = 9 fives, reminder 4).
Place Value
Round to the nearest 10 for numbers up to 1 000 000 (e.g. 124 094 rounds to 124 090; numbers ending in a five and above round to the next 10.
Round to the nearest 100 for numbers up to 1 000 000 (e.g. 234 678 rounds to 234 700; numbers ending in a 50 and above round to the next 100.
Round to the nearest 1000 for numbers up to 1 000 000 (e.g. 708 954 rounds to 709 000; numbers ending in a 500 and above round to the next 1 000.
Split numbers to show ones, tens, hundreds and thousands for numbers up to 1 000 000 (e.g. 564 506 = 6 + 500 + 4 000 + 60 000 + 50 000).
Split decimal numbers to show tenths, hundredths and thousandths (e.g. 5.678 = 5 + 0.6 + 0.07 + 0.008).
Read and write decimal numbers including tenths, hundredths and thousandths (e.g. 0.678 = zero point six, seven, eight or six hundred and seventy eight thousandths).
Parts of Numbers
Identify how many tenths are in numbers that have decimal place (6.1 has 61 tenths).
Identify how many hundredths are in numbers that have two decimal places (5.78 has 578 hundredths).
Round numbers that have two decimal places to the nearest whole number (e.g. 19.91 rounds to 20, 6.49 rounds to 6).
Skip count in fractions – halves, thirds, quarters, fifths, tenths.
Other areas
Read and tell time accurately on digital and analogue clocks for any given time (minutes and hours).
Group and order units of measurement and relate them to everyday items (g, kg, t, mL, L, mm. cm, m, km).
Identify and name 2D lines and shapes: parallel, vertical and horizontal lines, quadrilateral, parallelogram, rhombus, trapezium; and different types of triangles (scalene, isosceles, equilateral).

No comments:

Post a Comment